Hard and software system that simplifies linking I²C sensors to other systems, notably virtual reality applications. Currently available for Unity Game Engine using either USB or Bluetooth.
Developed at Westphalian University Of Applied Sciences - Bocholt
VR-Shield Features:
Minimum required hardware:
List of currently supported sensors(open for change):
Hardware assembly can be split into 3 distinct steps each further described in their readme.md
VR-Dapter and sensors: https://github.com/MWehning/VR-Shield-Interactables
VR-Shield programming(version independent from hardware): https://github.com/MWehning/VR-Shield-v02
To act as a host for the system an SDK/game object has to be imported into Unity
Marek Wehning
Westphalian University Of Applied Sciences
Bocholt, Germany